Helmet

Back to Autodesk Maya! This helmet is part of Mario Brajdich's Maya Masterclass. I modeled it in Maya, created the texture in Adobe Substance 3D, and rendered it with Arnold. I've been practicing creating game props and hope to test a few things in Unreal Engine soon.

This project is a personal experiment to improve my 3D skills. You can learn more by checking out my Instagram account.

Helmet
Published:

Helmet

Published: